martes, 15 de octubre de 2013

Human-Computer Interaction - The Power of Prototyping

What do Prototypes Prototype?


Feel - What might it look like?

Implementation - What might it work like?

Role - What might the experience be like?


The best way to have a good idea is to have lots of ideas.

   - Linus Pauling


  • Biggest changes at early stages.

Evaluating Designs

  1. Labs
  2. Surveys
  3. Feedback from Experts
    1. Comparatives Experiments
    2. Participant Observation
  4. Simulation

Users

  • Estreme Users
  • Users seldom use it

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